A pub located in two locations (opposite ends) on The Spine. Both entrances lead to the same pub, but you can only exit to the area you came in from.
A high-end cafe in the Marquis Quarter that serves speciality coffees, teas, and other beverages brewed from plants. Patrons sit at tables on an annular lawn that floats about 5 metres above street level, circling the serving station.
A small, rather pedestrian bar in the Strangeglass where workers of different classes congregate. It is exceedingly popular as a destination because inside the bar it is always 5 o’clock and time will not pass outside while drinking there.
A safe space in the Palindrome district for those who have a fear of palindromes.
A large town (the largest?) in the Deeps of Sleep, mainly inhabited by sentient dream entities.
The house of a nice old man who was formerly a Goetic. He found the Quiddity of Thought and decided to retire here. His house is cozy, but oddly smaller on the inside than the outside. A warm fire is always burning in the hearth.
Run by a family of sentient thoughtforms in the shape of pickles. They mostly sell human eyelids soaked in brine.
Run by a ten-year old girl and her imaginary friends. The more expensive candles are ephemera objects. She secretly makes bombs in the basement.
Appears as a hot-air balloon but with a glowing lightbulb as the balloon. Aimlessly wanders around lands of the Blue Sun. There’s a small cabin hanging below the lightbulb. Perhaps someone lives inside.