A pub located in two locations (opposite ends) on The Spine. Both entrances lead to the same pub, but you can only exit to the area you came in from.
Hallowed Grounds Cafe
A high-end cafe in the Marquis Quarter that serves speciality coffees, teas, and other beverages brewed from plants. Patrons sit at tables on an annular lawn that floats about 5 metres above street level, circling the serving station.
The Five O’Clock
A small, rather pedestrian bar in the Strangeglass where workers of different classes congregate. It is exceedingly popular as a destination because inside the bar it is always 5 o’clock and time will not pass outside while drinking there.
A safe space in the Palindrome district for those who have a fear of palindromes.
The Drifting Tenements
A set of apartment buildings and other structures tethered together by cables. The buildings are slowly breaking down and there are now more broken cables than functional ones. Used to be part of The Fade district in Satyrine, but split off and drifted into the Blue sometime before The War.
Quiddity of Thought
A large town (the largest?) in the Deeps of Sleep, mainly inhabited by sentient dream entities.
The house of a nice old man who was formerly a Goetic. He found the Quiddity of Thought and decided to retire here. His house is cozy, but oddly smaller on the inside than the outside. A warm fire is always burning in the hearth.
Pickled Eyelids Shop
Run by a family of sentient thoughtforms in the shape of pickles. They mostly sell human eyelids soaked in brine.
Carla’s Candle Emporium
Run by a ten-year old girl and her imaginary friends. The more expensive candles are ephemera objects. She secretly makes bombs in the basement.
The Ambling Magnificence
Appears as a hot-air balloon but with a glowing lightbulb as the balloon. Aimlessly wanders around lands of the Blue Sun. There’s a small cabin hanging below the lightbulb. Perhaps someone lives inside.